When playing a first-person shooter (FPS), a player cannot underestimate the importance of the flow of the game. It is one of the most important facets of the game to give attention, and, yet, most people do not consciously think it about it even once during the course of a full game. The flow of the game defines how quickly individuals can move about the maps, where they can move, and when they can move. Everyone involved affects it. Spawn locations affect it. Respawn delays affect it. Read the rest of this entry »
Last month was the second month in which I did not blog at all in the 20 months I have been blogging. When this occurred to me last night, I just about got out of bed to post something since it was not yet midnight. I respectfully declined and resolved to fix the problem. The past month saw me configuring a new computer about which I still need to blog, getting used to a new job, watching the Olympics, engaging in NHL 10, and simply spending time with friends and family. Read the rest of this entry »