Flow of the Game

Written on March 11th, 2010 by Shawn Sparks

When playing a first-person shooter (FPS), a player cannot underestimate the importance of the flow of the game. It is one of the most important facets of the game to give attention, and, yet, most people do not consciously think it about it even once during the course of a full game. The flow of the game defines how quickly individuals can move about the maps, where they can move, and when they can move. Everyone involved affects it. Spawn locations affect it. Respawn delays affect it. Read the rest of this entry »

Blogging Hiatus

Written on March 1st, 2010 by Shawn Sparks

Last month was the second month in which I did not blog at all in the 20 months I have been blogging. When this occurred to me last night, I just about got out of bed to post something since it was not yet midnight. I respectfully declined and resolved to fix the problem. The past month saw me configuring a new computer about which I still need to blog, getting used to a new job, watching the Olympics, engaging in NHL 10, and simply spending time with friends and family. Read the rest of this entry »

It’s Not Real, And I Don’t Care

Written on January 17th, 2010 by Shawn Sparks

Inspiration: “Brick by Boring Brick” by Paramore

I grew up listening to stories about King Arthur, Davie Crockett, and Paul Bunyan. From there I began reading about Crusades, Roman Legions, Samurai, and World War II platoons. I played Final Fantasy videogames and lived in a world that was all my own. I had an active imagination as most kids do. I became enchanted with the ability to mix history into the stories of our fictional media. It made them seem as if there was a chance they could be real. After all, Medieval stories are full of dragons and demons despite being based on factual events. Is it so hard to believe that such a story as Final Fantasy VI could have truly happened with some slight modifications? I know it did not, but the historical traces laced throughout give it the credence to allow our minds to be encaptured.

Read the rest of this entry »

Aspects of a First-Person Shooter

Written on November 22nd, 2009 by Shawn Sparks

With the release of Call of Duty: Modern Warfare 2 now nearly two weeks ago, I decided to put together the facets which determine the quality of a first-person shooter (FPS). Please note there is no direct order to importance here. I am sure I have missed some key aspects, but this is a good starting list.

Lag

If it exists in great quantities, the game will fail. There are no if’s, and’s, or but’s about this. No other feature matters if the game lags. If there are not going to be dedicated servers hosting the games, then there needs to be a quality host selection process. There also needs to be a process to transfer hosts when dedicated servers do not exist so hosts can not kill games because they are getting dominated and want to go cry to their mothers. In other words, when Papasmurf786′s “mother resets his router.” I still say that was exceptionally convenient timing.

Read the rest of this entry »

What’s New

Written on August 3rd, 2009 by Shawn Sparks

First off, you should check out my Future Enhancements page if you have not already. As of right now, I am hoping I can knock off most of those things if not all of them by the end of the year. Of course, there will likely be new items on it by then so I doubt my work here will ever be done.

Another hobby eating up a lot of my time is how much I have been getting back into Call of Duty 4 on the Playstation 3. This entails a little more though than people might think. Considering I am an active member in a videogame clan, we have started to look at playing the game semi-competitively again rather than just dominating random people in regular games. This means I spend at least an hour dealing with administrative work for every match we play, but I think I will save the details for another post. Things, unfortunately, got a little rough this past weekend due to a hack released on the internet allowing opposing players to be able to fly as well as being invincible during that time; though, they cannot shoot. It was enough to put a damper on the game unless playing with a strong party capable of embarrassing these players.

In conjunction with all the game playing and competition overhead, I have started to dabble some with recording video from my play. I have around two to three hundred gigabytes of video sitting on hard drives from last summer. This used a rather bland recording rig so the quality is not very good. Nonetheless, I have finally started going through it in order to build some video editing competency. It will be posted on youtube for all to see once it is complete. Do not expect any quick turnarounds on it. However, before I could do the editing, I needed to find some good software. Sony Vegas exists, but it costs a lot of money unless you want to pirate it. Even then, it is primarily a Windows-based application unless time is spent finagling with it. I managed to come across kdenlive which is more than enough for my needs. I think so far I have only found one feature in Vegas that is not in kdenlive, and yet, I am easily able to workaround it. In addition to all of this, I bought a new bit of hardware back in April that allows me to get much better quality of video. Did I mention I am also able to use it from linux? My previous rig required me to boot Windows on a machine. I was not even able to get the old Hava to connect with a Windows vm. I probably could have if I had spent more time tinkering with the vm networking, but I never did. My Hauppauge took me about a day to get working on an Ubuntu server. I used a website and then posted on the Ubuntu forums for a bit of help. I had it working within an hour of coming home from work the next day.

I also got a new phone almost two weeks ago. If you feel you should have my number, email me and I send my number to you if I feel like you deserve it. My phone is an LG EnV3 on the Verizon network. Despite some interesting news about how insecure Verizon is, I decided to go with them since the other providers do not seem to be any better. The nice part about my new phone is I have unlimited text and picture messages, 3.0 megapixel camera, email and web with unlimited data, as well as a national plan. This means I am connected to the internet pretty much wherever I am. I have discovered though that my website crashes my phone’s browser. Needless to say, I will have to update the list of future enhancements to go mobile.

I went out golfing yesterday and shot fairly well overall. I actually shot amazing for four holes, mediocre for two holes, and terrible on three. The highlight of the day was by far my near eagle on hole six. I was sitting out roughly 130 yards from the pin in the next fairway. Distance was hard to judge because the markers were terrible and impossible to find. There was a tall tree directly between me and the pin. I figured if I hit a 7-iron, I could make it over the tree, but I would have to hit it strong to make the green. I went for it and absolutely crushed the ball, hitting it just over the top of the tree. The ball landed short of the green, bounced twice, and rolled into the pin before deflecting a couple feet away. I made the short putt for the second birdie of my life. I also put the ball on the green off the tee on both par 3′s and hit one of the prettiest drives of my life off the tee at hole 9. I still need to work a bit on avoiding water hazards and losing my ball into the brush. I could have dropped four strokes or more with that alone.

Those are the events of the past couple of weeks. I will be heading down to Kansas City for some fun this weekend before moving back to college the following weekend. I am looking forward to the week I have off between work and classes starting. Best part about this fall is I am only taking two classes, doing my undergraduate computer science research, and sitting in on another class. In other words, I will have a lot more free time than is normal for me. That being said, I am sure I will still be busy with personal projects and hanging out with friends.

One Reason I Play Videogames

Written on December 11th, 2008 by Shawn Sparks

I actually wrote this back in January as a note on Facebook, but it kind of matches my mood tonight. Therefore, I thought I would post it here.

Sunday, January 27, 2008 at 1:23 am:
So I think I finally found a reason for why I play videogames as much as I do. As most know, I’m a very mental sort of person. Everything I do is a thinking game. Makes it nice when come test time, but when I want to kick back and relax, it can be annoying. My brain never really shuts down even if I want to. Videogames though allow me to completely space-off for extended periods of time. I’m not thinking about anything, worrying, or trying to solve a problem. It’s just playing a game. Most people probably won’t get this, but that’s ok. Most people don’t get me. Anyways, it’s 1:30am on a Saturday night and I really don’t feel like thinking about shit anymore. So I’m going to go play some games for awhile until I’m tired enough to pass out.

COG Developers

Written on November 10th, 2008 by Shawn Sparks

As some of you may remember, I wrote a blog a few weeks back about starting to work on a new website. Well, Champions of Gaming (COG) is officially under development. I am working on it with Mark Fedor (papasmurf786) and Chris Tuvera (eviltim11). They are both people I play videogames on a fairly regular basis. Mark I have only known for the last two and a half years as I recall. I grew up knowing Chris since first grade. Mark has some pretty impressive graphic skills and is starting to learn some basic programming concepts. Chris is constantly getting better and better with his graphics skills. He also has some programming skills; though, he has yet to delve too much into web development. For the moment, I am doing most of the backend development while working with Chris and Mark on the frontend.

As for how the development is going, we have officially bought the domain now. We are hoping to pick up a few similar domain names, but that is still hanging in the air at the moment. The look-and-feel is pretty much set, and I must say it looks pretty sexy. We have mapped out a few placeholders for some features we think will be cool. No real functionality has been put in place yet, but a lot of ideas are being thrown around and decided on. I do not know how much will get done before Thanksgiving as all three of us are in college at the moment. However, hopefully, we will make some significant progress over winter break.

New Website: Champions of Gaming

Written on October 17th, 2008 by Shawn Sparks

I’ve recently started working on a new website. As many of you know, I frequently participate in a videogame clan. This includes not only playing games online with them, but running a website for them. Well, a few of us have decided to expand our involvement in the videogame culture. One website we regularly compete on in amateur tournaments is Gamebattles.

We have several complaints against Gamebattles. A lot of the admins are pricks. Most of them our high schoolers on power rushes. This results in the rules being horribly thrown by the wayside and very subjective rulings coming into play. They also tend to be aggravated by teams who repeatedly submit tickets because their opponents are breaking the rules. Rather than these teams who are trying to play legit getting wins for their efforts, they are punished for using the system put in place by Gamebattles. I don’t want to say all the admins and refs are corrupt, but a lot of them are. The few good ones tend to be lost in the sway, rubbed the wrong way by corrupt superiors (as I once was), or just too few make a difference.

When things go smoothly, the competition is awesome. I know all the KOR guys love it. We feed off of it. It gets to the point that we literally scheduled practices to get prepared for upcoming matches. We plan out our strategies. We have leaders to give out quick orders in the heat of the fray. We have even worked on a means for quite literally developing our own “playbook” of sorts. This is how KOR really got off its feet in the beginning. It started as a few guys playing together for fun. Then they got involved in GB (Gamebattles) and things took off from there.

So what does all this have to do with me building a new website? Well, some of us have gotten frustrated with GB for the above mentioned reasons. Some of us enjoy getting involved in various web development projects. So what does that all add up to? We sat around talking one day and got the idea we should make our own. Now we are actually starting to put some serious effort into it. We needed a name first. Since we needed a web domain to go with our name, we started ruling out names we couldn’t get a domain for easily. Finally, we came up with Champions of Gaming. I’m not providing a link here because we are still in the very early stages of development. We haven’t even purchased the domain we intend to use. I suspect this will come back to seriously haunt me if someone purchases before we do…