Aspects of a First-Person Shooter

Written on November 22nd, 2009 by

With the release of Call of Duty: Modern Warfare 2 now nearly two weeks ago, I decided to put together the facets which determine the quality of a first-person shooter (FPS). Please note there is no direct order to importance here. I am sure I have missed some key aspects, but this is a good starting list.

Lag

If it exists in great quantities, the game will fail. There are no if’s, and’s, or but’s about this. No other feature matters if the game lags. If there are not going to be dedicated servers hosting the games, then there needs to be a quality host selection process. There also needs to be a process to transfer hosts when dedicated servers do not exist so hosts can not kill games because they are getting dominated and want to go cry to their mothers. In other words, when Papasmurf786′s “mother resets his router.” I still say that was exceptionally convenient timing.

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